Unit 13 (Game) Review

Unit 13

Released: 22nd February 2012
RRP: £34.99
Publisher: Sony
Available on: Playstation Vita
Rating: PEGI 16

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Much is expected of Sony's new gaming handheld, the Vita, and especially its promise to provide console quality games on a portable, handheld device. First person shooters have never lent themselves to portable devices, mainly due to the need for two analogue sticks, so the Vita is perfectly placed to break the mould.

The first developer to attempt a first person shooter is Zipper Interactive, creators of the popular Socom series. Their skill at crafting fun, re-playable games is immediately apparent here as Unit 13 doesn't disappoint.

Once the game has loaded up, the first thing to grab attention is just how good this game looks. Its a very impressive feat for a handheld game to look close to a PS3 or 360 title, yet Unit 13 manages this. There are a variety of environments and missions ensuring the player doesn't get a feeling of deja-vu.

The missions themselves, or levels, are short but this doesn't harm the game in any way. Longevity is maintained well here as there are 36 missions to play through which can be tacked in different ways depending on the character selected. However, the game's real crowning glory is the re-playability which is extremely high. There are a number of challenges to face and different ways to confront the games levels, ensuring the need to go back just one more time to improve your rating.

There are a few niggles here and there, but all very minor and easily overlooked when considering the overall package. Overall a very polished title and if this is a sign of things to come on the Vita, then first person shooter fans have a lot to look forward to.

Images & Screenshots


Trailer

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